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Servus, we're Active Fungus!

Games as experience – playing fair

Servus, we're Active Fungus!

Games as experience – playing fair

“Learning is experience. Everything else is simply information.”
– Albert Einstein

Video games as experience

Active Fungus develops computer games as experiences that entertain as well as immerse our players in the subject matter and encourage them to think. Through computer games, we encourage players to
experience and understand conflicts and issues from different perspectives.

Playing Fair

Our corporate culture embraces the idea of fair play. We value respect and dealing with each other as equals, both as a team and with players and partners.

Our fair play manifesto:

Partnership in competition

In competitive situations, we consider partnership to be
possible and necessary. We value cooperation instead of an elbow mentality, active participation instead of rigid structures and democratic
processes instead of rigid hierarchies.

No victory at any cost

Our entrepreneurial actions are geared towards added value for players, team and community. We measure our development not only in terms of financial figures, but also in terms of the social contribution we make through our work. For us, social responsibility is a prerequisite for success.

Attitude in victory and defeat

Through a constructive feedback culture, we strive to accept mistakes and learn from them – both in our work on the game and in our dealings with our partners, players and the team.

Equal opportunities and needs orientation

Fairness and justice are the guiding principles of our actions. We see the search for a balance between equal opportunities and needs orientation as an ongoing negotiation process.

Team

Julia Bencker

Storywriting, Kommunikation

Jakob Braun

Dev, Gamedesign, Creative, Storywriting

Urs Braun

Game Design

Lars Brockob

Game Design, Storywriting, Kommunikation

Ludwig Drexler

Musik

Franziska Klos

Storywriting

Moe Mårtensson

Environment Design

Emil Richters

Character Design, Game Dev

Benjamin Rosenschon

2D Art, Kooperation mit Schulen, didaktische Aufarbeitung

Marvin J Seymour

Sounddesign, Komposition

Sebastian Theuerkorn

Spielmechanik, Balancing

Rainer Wordel

Entwicklung

Lukas Woßagk

2D Art

Team

Julia Bencker

Storywriting, Kommunikation

Jakob Braun

Dev, Gamedesign, Creative, Storywriting

Urs Braun

Game Design

Lars Brockob

Game Design, Storywriting, Kommunikation

Ludwig Drexler

Musik

Franziska Klos

Storywriting

Moe Mårtensson

Environment Design

Emil Richters

Character Design, Game Dev

Benjamin Rosenschon

2D Art, Kooperation mit Schulen, didaktische Aufarbeitung

Marvin J Seymour

Sounddesign, Komposition

Sebastian Theuerkorn

Spielmechanik, Balancing

Rainer Wordel

Entwicklung

Lukas Woßagk

2D Art

Team

Julia Bencker

Storywriting, Kommunikation

Jakob Braun

Dev, Gamedesign, Creative, Storywriting

Urs Braun

Game Design

Lars Brockob

Game Design, Storywriting, Kommunikation

Mehr anzeigen

Ludwig Drexler

Musik

Franziska Klos

Storywriting

Moe Mårtensson

Environment Design

Emil Richters

Character Design, Game Dev

Benjamin Rosenschon

2D Art, Kooperation mit Schulen, didaktische Aufarbeitung

Marvin J Seymour

Sounddesign, Komposition

Sebastian Theuerkorn

Spielmechanik, Balancing

Rainer Wordel

Entwicklung

Lukas Woßagk

2D Art

Contact

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