Servus, we're Active Fungus!
Video games as experience
Active Fungus develops computer games as experiences that entertain as well as immerse our players deeply in the subject matter and provide food for thought. Through computer games, we enable players to take on different perspectives and encourage them to experience and understand conflicts and problems from different angles.
We do not only want to entertain with our computer games, but also to draw attention to social issues. The focus is on historical events whose effects can still be felt today. With the alpha release of “Totgeschwiegen” we drew attention to ourselves for the first time in September 2021 – and with success: Several Twitch streamers played our game on release day, and others followed, including well-known names in the German scene such as Gronkh and Simon Krätschmer.
Real life environment design
Parallel to game production, we are discussing the question of what kind of organization we want to work in. Our thoughts go in the direction of collective, sociocracy, transparency and participation – and our work structures already reflect this quite clearly. We have three full-time positions, which are now paid thanks to grants and game sales. In addition, there are about ten to 15 unpaid contributors in our core team who support us both operationally and strategically.
On the operational level, there is a classic division into management and team leads. The strategic level is divided into three democratic bodies:
The Members’ Board
Consists of all employees and other contributors who wish to make a regular contribution to organizational development. It elects the Executive Board and Salary Council from its members.
The Executive Board
Consists of the Managing Director and two other persons who are elected annually. It makes strategic decisions for the whole company.
The Salary Council
Consists of three persons who are elected annually. It is responsible for all forms of performance appraisal.
What defines our core
Our worlds are our passion
We create worlds that are deep and rich in story, experiences and challenges for the players and for ourselves. We choose projects we are passionate about and that we can put our whole selves into.
Sustainable drive
We constantly challenge ourselves to achieve outstanding results. We care for each other and make sure no one is overwhelmed by the work and the projects.
Fail fast, build to last
Failures are part of development, and we appreciate them for the learning opportunities they create. We follow an agile mindset with the aim of building reliable system that we keep improving on.
Participation encouraged
Participation and inclusion of the team, partners and players in our decisions are welcome and encouraged. As a team we encourage ourselves to contribute ideas, feedback and improvements and participate in the decision making process.
Team
Jakob Braun
CEO, Creative Director, Producer
Lars Brockob
Game Design, Storywriting
Sebastian Theuerkorn
Technical Director
Marvin J Seymour
Sound Design, Komposition, Animation
Julia Bencker
Audio, Kommunikation
Dominik Teichert
Animation
Isabel Zydun
Operations Manager, HR
Hanna Metelmann
3D
Jannis Mack
Programming
Sarah Roth
Gameplay Design, Storywriting
Tristan Blaukat
Tech-Art, 3D
Yasmin Ottenheimer
Tech-Art, 3D
Christian Kuchta
Environment
Leonard Börder
3D Art, Technical Art, Environment Art
Kilian Kellerer
Programming
Bastian Zechmeister
Animation, Programming