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Press Kit Medieval Frontiers

Fact Sheet

Developer:
Active Fungus Studios GmbH, Munich, Germany

Release Date:
Q4 2025

Plattform:
PC

Languages: DE/EN

Website | Steam Page

Description

Medieval Frontiers is a mix of survival, farming, and life simulation. Players hunt, farm fields, take care of animals, and construct buildings to ensure their community’s survival. The mission: stockpile enough supplies for the next winter to offer shelter to newcomers in their remote settlement. Along the way, they must defend against hunger, cold, wild animals, and raids.

A special feature is the complex needs and traits system for NPCs: All villagers have their own personalities and traits. Health, mood, and hunger significantly influence how they perform tasks and how quickly they gain experience. Players can decide which NPC skills to improve, influencing the fate of their settlement.

Features

  • First-person community survival simulation

  • Build your own settlement in the medieval wilderness

  • Gather resources through hunting, (animal) farming, and gardening

  • Construct work buildings to produce more complex resources

  • Hunger, cold, heat, disease, wild animals, and raiders threaten your small settlement’s survival

  • Craft healing potions and bandages

  • Provide refuge to new inhabitants

  • Detailed NPC simulation with individual needs, skills, and traits

  • Decide which skills your villagers will level up

Gameplay-GIFs

Game Screenshots

About Active Fungus

Active Fungus Studios is an indie game developer studio founded in Munich in 2020. Led by Jakob Braun, the founder and CEO, the small but agile team of 20 employees develops first- and third-person games, focusing on the following core competencies:

  • Realistic graphic style

  • Deep stories and branching narratives with player agency

  • Construction, simulation, and management gameplay in a first-person perspective

  • Survival mechanics

  • Serious games

  • Historical settings

  • Unreal Engine 5

As a remote company, Active Fungus Studios values flexible working conditions, allowing talented professionals to be integrated regardless of their location. Active Fungus Studios develops video games as experiences that not only entertain players but also immerse them deeply in the subject matter and make them think. The games allow players to take on different perspectives and experience and understand conflicts from different viewpoints. Active Fungus Studios creates worlds rich in stories, experiences, and challenges for both players and the team itself.

One of Active Fungus Studios’ goals is to raise awareness of social issues through video games. The focus is on historical events whose effects are still felt today. The company places great value on encouraging all team members to contribute ideas, feedback, and improvements, and to participate in the decision-making process.

Founded in 2020, Active Fungus Studios released the game Inspector Schmidt – A Bavarian Tale in February 2023, making a strong impression on the German gaming community. The release, with 83% positive ratings on Steam, opened doors for new projects and enabled the strong development of the team from 3 developers in 2020 to 20 team members today. Inspector Schmidt – A Bavarian Tale won the Best Story award at the German Dev Days 2024.

Contact

Do you have questions, requests or ideas for your reporting? Our PR representatives Jakob Braun and Julia Bencker are will be happy to put you in touch with the right people from our team for your topic. If you report on us, we would be delighted to receive a link or a digital specimen copy.

Credits

Jakob Braun
Executive Producer, Head of Studio, Game Director, Creative Lead/Game Design, Programming/Development

Emil Richters
Programming, Game Design Lead

Hanna Metelmann
Character Lead

Mayte Gauss
Character Art

Eleonora Fedosova
Character Art, 2D Art

Thorben Fabrewitz
Programming

Kilian Kellerer
Programming

Katharina Borgs
Key-Art

Leonard Börder
3D Art, Technical Art, Environment Art

Marc Steiner
3D Art

Tristan Blaukat
Technical Art, Environment Art

Jannis Mack
Programming

Lena Stütz
UI/UX Design

Marvin J. Seymour
Sound Design, Field + Foley Recordings

Max Greifenhagen
Music

Julia Bencker
Communication

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